Kids Brand Insight We're a leading Consultancy to the global toy, game and kids entertainment industries. We help toy & game companies in securing export distribution, factory finding,commercially savvy consumer research and playtesting, as well as events management services. For companies outside the industry we act as a 'gateway' inside.

And The Winners Of The Toy Verdict Awards 2015 Are…

Posted in Uncategorized on 28 October 2015

And The Winners Of The Toy Verdict Awards 2015 Are…

TheToyVerdict.com, a leading toy review service and online portal, fully owned and operated by Kids Brand Insight today announces the results of The Toy Verdict Awards 2015.

Steve Reece, CEO of Kids Brand Insight told us:

“The sheer quality of the products submitted has made our testing and judging process very difficult indeed. We take a robust approach to testing based on our having conducted hundreds of research groups/playtesting sessions for many of the biggest players in the toy business, so it’s been a very involved and intense process to get to this list of Winners and Finalists – all of whom truly merit the Award.

During the course of testing/judging, we were able to give product feedback which led to several companies tweaking products that were just about to ship to make them better/solve problems, so aside from the winners we announce today we hope to have made a further positive impact for those who worked with The Toy Verdict in 2015.”

 

WINNERS & FINALISTS BY CATEGORY:

Figures, playsets and collectibles

Joint Winners: Flipsies Sandy’s Yacht & House; Miles From Tomorrow Stellosphere

Finalist: Doc McStuffins Pet Vet Bag Playset

 

Arts, crafts & science

Winner: Kinetic Sand

Finalists: Sweet Factory, My First Spa

                                                               

Building/construction toys

Winner: Lego Elves Skyra’s Mysterious Sky Castle

               

Games

Winner: Og On The Bog

Finalists: Timeline, Zip It, Frenzi Card Game, Pairs In Pears

 

Preschool

Winner: Rose Petal Cottage

Finalist: In The Night Garden Explore & Learn Musical Activity Table

 

Outdoor

Winner: Petron Sureshot Crossbow

Finalist: Phlat Ball, Petron Sureshot Rifle

 

Plush

Winner: Tsum Tsum Olaf Bag With Frozen Fever

Finalists: Anagranimals, Zigamazoos

 

Vehicles

Winner: REV

Finalist: Real FX Racing

 

Tech toys

Winner: Miposaur

Finalists: Kidizoom Duo Digital Camera, Meccanoid G15 KS, My Friend Freddy Bear

 

Bath Toys

Winner: Gelli Baff, Slime Baff

 

Magic Sets

Winner: Marvin’s iMagic

 

Fun factor

Winner: Petron Sureshot Crossbow

 

Cool factor

Winner: Meccanoid G15 KS

 

Educational/developmental benefit

Winner: Sweet Factory

 

Repeat play value

Winner: Kidizoom Duo Digital Camera

 

To read online reviews for each of these products or for more information, please visit: www.TheToyVerdict.com

 

 

ABOUT KIDS BRAND INSIGHT

Kids Brand Insight Kids Brand Insight is a leading Consultancy to toy and game companies around the world. The company offers consumer research and playtesting services, as well as helping companies find the right factories and grow export sales. For more information: www.KidsBrandInsight.com

 

ABOUT THE TOY VERDICT AWARDS

TheToyVerdict.com is a leading toy review site, with excellent search engine rankings on most new toys tested. Products are tested using professional market research techniques, as developed in our Kids Brand Insight business. The Toy Verdict Awards offers a low cost product endorsement opportunity to toy companies. With the majority of toy and game purchases being influenced to some degree by online reviews in today’s world, our online listings help increase positive online word of mouth, while award winners will be able to add our branding and official endorsement on pack, in PR and in all other forms of marketing communications. For more information, please visit www.TheToyVerdict.com

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5 Reasons Why Kids Love The Minions…

Posted in Uncategorized on 24 July 2015

5 Reasons Why Kids Love The Minions…

 

We recently took a group of kids on an accompanied viewing trip to the cinema to watch the Minions movie. This movie is a spin off from the highly successful Despicable Me movies, and focuses just on the highly amusing Minions characters.

We wanted to better understand just what it is that kids see in the Minions. Here’s some rough thoughts on what we found:

1. Slapstick humour – usually an appealing thing to kids, this kind of people walking into walls or falling flat on their faces nearly always gets a good laugh if it’s well set up and well thought out. While adults may see this kind of thing as corny, children aren’t so analytical, and tend to find such basic humour hilarious!

2. Gross humour – the Minions movie had real ‘laugh out loud’ impact at several points due to the kind of (again) basic humour that kids love. There’s a fart gag where one of the Minions picks up a rock and in doing so farts (!) and a back view of a Minions bottom in a g string – this is the kind of thing that kids often get told off for, but still find very funny.

3. Ensemble cast – one of the factors we most often find in successful kids movies/TV content is a well constructed character matrix, or in non jargon terms characters who go well together and where different characters appeal to different demographics/personalities. So for instance in Minions we have Bob, who is like a little brother who carries around a small teddy bear, Kevin is almost like the older brother (a bit more responsible, but also quite cutting towards the failings of some of the other Minions) and Stuart who is a bit more rebellious. Not only do these three characters work well together in that kids appear to be intrigued by their interactions with each other (almost as if it were the workings of their own families), they also play well with the other non Minion characters.

4. Goodies & Baddies –  although Minions is unusual in that the Minions are generally badly behaved by human standards, there is no doubt that they are the ‘Goodies’ and have to save their friends/the world from the ‘Baddie’ Scarlet Overkill. The thing is kids tend to see the world in more simplistic terms than adults, and this perennial theme works well in Minions.

5. Minions As Kids – the Minions have a simplicity of outlook that is quite similar to the way children see the world. The Minions often find themselves in trouble in circumstances where they haven’t necessarily meant to do anything wrong, but are just following their natural curiosity. Whereas kids are often told off for this kind of thing i.e. breaking things & causing mess etc., the Minions tend to get away with it, which is an appealing thought to kids.

 

Audience Testing Research

We have conducted formal research studies for dozens of TV and movie properties. We test TV content with kids on a regular basis, recent studies included a TV series spin off from a hit movie property, a leading toyetic movie franchise, a completely new animation series trailer etc. The reality is that if you are going to spend £millions on creating content it seems ridiculous not to run it past some kids first, and for a comparably negligible costs having a professional, experienced & specialised team of researchers test your content seems like a prudent thing to do. Many times we are called upon to test why something didn’t work after someone spent £millions on content kids just didn’t get, we’d much rather do it in advance from a trailer or pilot episode so we can help you increase the chance of success. We also have additional expertise and proven success at helping content companies maximise the potential for toys and other merchandise – again it’s much easier to positively influence this is if we can input nearer the start of the development process than the end! To find out more, please drop us a line…

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Toy Sourcing

Posted in Uncategorized on 16 March 2015

Toy & Board Game Sourcing

We help clients protect against supply chain risk, reduce manufacturing cost expenditure and reduce the stress/workload of finding new toy factories and board game factories.

We work with upwards of 60 leading toy, games and related product factories in China, Vietnam, North America, North Africa, Europe and beyond. We have a limited number of strategic partners in each product category to allow us to gain a deeper understanding of each factory – their processes, their competences and their customer service.

We conduct due diligence on all factories we add onto our approved list. We have a checklist we run through with each and every new vendor using hidden resources, proprietary techniques and our extensive toy and game industry contacts.

CASE STUDY 1 – A US based company had grown exponentially, and were slowly catching up on processes, sourcing and due diligence to match their rate of topline sales growth. The company was spending over $10m on manufacturing, but without enough assurance that they were a). sourcing from safe, ethical and reliable sources and b). that they were getting cost effective manufacturing. Our long term strategic partners in the category they operated in were able to pass all the necessary audits, greatly streamline and improve customer service thus reducing stress and workload for the client…AND they saved 17% on their manufacturing spend in the process! That’s nearly $2m savings just by working directly with one of our partner vendors!

CASE STUDY 2 – A European client was looking to enter a new product category which they did not fully understand, and for which they did not have all the necessary in house engineering expertise required to successfully manage the project/deliver the product. By introducing them to several of our preferred vendors they were able to select a supplier with cutting edge in house product design and engineering capability, as well as very competitive manufacturing.

CASE STUDY 3 – A leading client company was badly let down by an existing supplier, and needed an urgent solution. We matched them up with a leading toy manufacturer in China and they were able to fulfil demand without incurring any retail fines or losing any sales.

TOY & GAME PRODUCT CATEGORIES COVERED

  • Action figures.
  • Preschool toys.
  • Electronic toys.
  • Board games.
  • Puzzles.
  • Electronic learning.
  • Kids tablets.
  • Plush/soft toys.
  • Dolls.
  • Collectibles.
  • Card games.
  • Electronic games.
  • Toy vehicles.
  • Die cast toys.
  • Radio control toys.
  • Outdoor toys.
  • Wooden toys.
  • Inflatable toys.
  • And more…

TOY & GAME FACTORY FINDING SERVICE – FAQ

Q: How do I know I can trust factories introduced by Kids Brand Insight?

A: Let’s be clear on the limits of what we offer – we are not offering you a 100% risk free, 100% always will work solution to toy manufacturing/toy factory finding, because things can and do go wrong sometimes. What we offer is the opportunity to reduce the risk of things going wrong. We have a clearly defined process of factory selection which we have developed over time which looks at audit certification, existing client base, industry approval/quality marks, track record, QA record etc. This does not mean you can skip any due diligence – we do not warranty/guarantee against the factories we find, the onus is on you to follow your own due diligence, but what we do for you is to reduce the leg work considerably. If a factory is on our list, it’s because we have found them to be a credible reliable supplier, but you should make absolutely sure, as in the end the buck inevitably has to stop with you.

Q: How much will this service cost me?

A: We are compensated for our services via the factories themselves. We have several methods/formulas for getting paid ourselves, but all of them are paid directly to us by the factory.

Q: So does that mean that I will be paying over inflated manufacturing prices?

A: No. Our expertise in sourcing and the volume/nature of our business allows us to get you highly competitive quotes. But we understand some clients will be sceptical about this, so the bottom line is this – if you can get the same level of security of supply, quality, service and capability at a lower cost then why wouldn’t you proceed? The reality for many of our clients is that we deliver on all criteria, reduce stress/workload and often cost.

Q: How do I submit a product for quotes/submit a request for factory finding?

A: Drop us a line, including details of the product, manufacturing specs if you have them, forecast volumes, target costs and any other pertinent details, and we’ll go from there. Click here to email us

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New Research Study – Kids, Parents, Toys & Gender…

Posted in Uncategorized on 19 November 2014

 New Research Study – Kids, Parents, Toys & Gender…

In the last few years we’ve seen an upsurge in negative PR/social media regarding the gender stereotyping seemingly inherent in the toy industry.

Having conducted hundreds and hundreds of research discussion groups with children and parents over the last 16 years, our suspicion/belief was that actually while there may be a minority of people who strongly object to gender stereotyping/labelling in toys, that actually the majority of kids and parents are not offended and in fact many positively embrace gender stereotyping.

But we wanted to do a study to check whether social change had swept across the majority of consumers (at least in the UK where we conducted this project). Therefore we conducted a self funded study of significant scope to test and either validate or disprove our preconceptions based on past research studies.

You can read the research report below.

 

In a sense this study marks a departure from our normal work. More commonly we test products/content/concepts for toy companies, game companies and kids entertainment content companies (especially animated kids TV audience testing).
If you’d like to find out more about our testing services, please feel free to drop us a line via the ‘Contact Us’ page. If you’d like to consider conducting research but find it is usually too expensive for your budgets, you could consider KIDSPLAYTEST™, where we test multiple concepts in one session to reduce the costs for each participating client, more details can be found here: http://www.kidsbrandinsight.com/kidsplaytest/
Finally, if you’d like to be notified of the publication of future articles and research reports from the world of kids toys, games, brands and kids TV please feel free to fill in your details in the form on the right hand side of this page.
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Why Toy Companies Need to Know All About The Developmental Stages Of Children…

Posted in Uncategorized on 28 October 2014

Why Toy Companies Need to Know All About The Developmental Stages Of Children…

We recently published an article in conjunction with Spielwarenmesse.de – the official blog of the world’s largest toy trade show in Nuremberg (with over 2,000 exhibitors and over 70,000 visitors every year).

The article looks at why toy companies need to understand what children can do at each age in order to tailor products/marketing effectively. As we solely work in the kids entertainment space (i.e. toys, games and kids entertainment content), the article draws on our having conducted many hundreds of focus groups with children on relevant topics.

Click here to read article

P.S. If you’d like to receive more by way of research updates from us, please feel free to sign up for our e-newsletter by filling in your details on the right hand side of this page.

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KIDSPLAYTEST™ – October Research Session Report

Posted in Uncategorized on 23 October 2014

KIDSPLAYTEST™ – October Research Session Report

This week we successfully conducted one of our KIDSPLAYTEST™ sessions.

The concept behind it is the fact that so many more toy companies should be playtesting their products with children, but they are often put off by the prohibitive cost of qualitative research methodologies such as focus groups or discussion groups.

KIDSPLAYTEST™ effectively works like a Qualitative omnibus, where we test for different companies during the same session. We have to take great care to ensure that our session structure is carefully thought through to ensure robust findings, but once we overcome this challenge we find we are able to deliver valuable feedback to clients for a fraction of the cost of ‘standard’ market research with children.

During this week’s session we tested for two companies, as well as researching for our own study on gender and toys (soon to be published, watch this space!).

If you would like to know more about KIDSPLAYTEST™, or if you’d like to book your products in for the next session – running 2nd Week of December 2014- please click here

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4 Ways That Kids & Toys Have Changed In 15 Years

Posted in Uncategorized on 15 October 2014

4 Ways That Kids & Toys Have Changed In 15 Years

We recently pitched our services to a potential new client. One of the questions we were asked was how things have changed over time. In our last article we looked at how kids entertainment content has changed, this article looks at how kids and toys have changed over time.

Here’s 4 things that have changed:

1. Input Overload – looking back 15 years, the internet was in its infancy in terms of mass adoption, there were no tablets/smart phones as we know them today. For sure we still had video game consoles, hand held gaming, TV etc., but there wasn’t the same immediacy and breadth of entertainment, not the same level of instancy and accessibility. Children today can literally have at their finger tips (via tablets) hundreds of hours of entertainment content/apps/games etc.

The perhaps obvious implication of this is that kids have/allocate less time to playing with toys in the first instance…at least until tablet time is banned/restricted/runs out – at which point kids are just as likely to play with toys as in the past.

2. Toy Stockpilingwe have written at length about the phenomenon of toy stockpiling, but to recap. The retail price-points of today are actually very similar to those of 15 years ago, despite significant inflation in between – using a quick calculation, the combined inflation rate over the last 15 years has been c. 54% in the UK and 43% in the USA. Toys, in general, are therefore significantly cheaper in real terms/disposable income than they were.

Toys are now an economical almost ‘throwaway’ gift. 15 years ago a toy was much more likely to have been a primary number one must have present, whereas now they are increasingly used as stocking fillers. Children today do not view their toys as being so integral to their daily experience/lifestyles as they did 15 years ago based on our research with thousands of children throughout the period, but that doesn’t mean they own any less of them.

In fact, we recently conducted a project of accompanied home visits with children and their parents to look at their toys. In most cases, the amount of toys in the child’s bedroom was really astonishing, in some cases the toys were literally flooding the rooms and threatening to spread out beyond the storage capacity of the toy chests, cupboards, wardrobes and under bed spaces available!

3. Video/Online vs Traditional TV & Movie – the aforementioned explosion in media and content delivery platforms has given birth to new behemothic global toy brands – Mattel’s extraordinary mould breaking success with Monster High is just one example of the past few years. 15 years ago, thus type of edgy property, seemingly targeting an older age demographic than traditional toys could have been seen as too risky, too edgy, not formulaic enough to ensure success in terms of TV programming & distribution. Today’s media landscape allowed for a completely different launch paradigm. Furthermore, the explosion of virtual world/app driven toyetic brands of the last few years again has made a profound impact on the toy industry.

4. Lego – from 50% to 100% perfect – when we first discussed the Lego brand with children and parents back in the late ’90s, Lego had 50% of the consumer formula for success – parents absolutely loved Lego at that time. Kids however sometimes quite liked it in terms of an activity, but it was not perceived as a ‘cool’ brand by the children we talked to back then.

Fast forward 15 years, and via some truly magnificent brand management by way of clever use of licensing, brand extension and of course fundamentally brilliant product, and Lego has the ‘holy grail’ of being loved by parents, and being loved/seen as cool by kids.

In our next article, we’ll look at what hasn’t changed in 15 years.

P.S. If you’d like to know more about how market research with children can help your business/boost your brands, feel free to drop us a line. Alternatively, to view KIDSPLAYTEST™, our entry level service to test your products or content with kids, click here for more details: http://www.kidsbrandinsight.com/kidsplaytest/

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The Consumer Formula For Compelling Kids Entertainment Content Hasn’t Changed In 15 Years…

Posted in Uncategorized on 03 October 2014

The Formula For Compelling Kids Entertainment Content Hasn’t Changed In 15 Years…

We attended a pitch meeting this week where a (prospective!) client asked us how kids had changed since we conducted our first kids research back in 1998.

That’s one of those questions where you have to stop and think for a moment before answering. Because a lot of water passes under the bridge in that amount of time.

But in the end, although we could highlight revolutionary changes in terms of media and platforms, and to a degree therefore habits, the factors which make one content iteration compelling and another as dull as dishwater actually hadn’t changed significantly.

Here’s several factors which are the same now as they were back in 1998:

1. Aspirational Characters Are Essential – it’s essential that characters are aspirational for children in terms of fictional/fantasy based properties. While the more cynical reader may link this to the obvious positive impact on merchandise sales, the reality is that aspirational characters drive greater word of mouth, create more caché and positively contribute to both initial success and longevity.

2. Content Needs To Be Continually Compelling And Immersive – the moment a TV show, movie etc. lags, the more likely it is children will become distracted and switch over, off, do something else. When we first researched kids entertainment the alternatives were a little different – you’d have been likely to see children switching on the Playstation (PS1) or N64 console versus nowadays where the child might be viewing via tablet, and might switch over to games on the tablet itself. Nevertheless, content targeting children should avoid having dull periods of lag time when not much happens and attention wavers.

Way back in time when we were testing PS1 games, we noticed that the refreshments available to young respondents disappeared more/more quickly at certain points in the game where a game was basically performing well, or at all points if the game was crap. From this we developed a new tool allowing us to gauge both ongoing appeal and constancy of immersion via measuring chocolate biscuit consumption/cake eating during testing sessions!

3. Themes/Concepts Must Be Appropriate For The Target Age Group – the best example we can find of where someone got this really wrong is a project we conducted some time ago, where we tested the new TV ad for a long running kids entertainment brand. The premise of the new ad seemed very clever in a tricksy/subtle way to both the ad agency and the brand team, alas the point was completely lost/irrelevant to the target age group. In fact the message could have worked for an audience of 5 years older, but for the target market the concept of the ad was inappropriate and therefore not compelling/motivating. If only they’d tested the TVC first, they’d have saved over £100k in production budget that was wasted, and £millions in media.

Exactly the same principle applies to entertainment content – understanding the mindset and developmental stage of the target market is fundamentally important to avoid wasting £millions in production on content that misses the mark.

4. Getting The Gender Positioning Right Is Still Critical – boys will still dismiss something ‘as for girls, yuck’, same as 15 years ago. Girls will still label something as ‘for boys’ because it’s too violent. Not all boys and girls, but an overwhelming majority. We could argue ad infinitum whether this is truly how they feel or how society/parents etc. inadvertently condition them to respond but the reality is that the same gender generalisations/stereotypes offer the least risky path in commercial terms today as they did 15 years ago.

5. Kids Love Humour, And What’s Funny Hasn’t Really Changed – kids love funny TV shows, they love to laugh. Gross, disgusting things are funny, people acting silly is funny, animals can be funny, smart alec script lines are funny, kids getting one over on adults is still funny and so basically not a lot has changed in 15 years. Kids loved The Simpsons 15 years ago, and they still love The Simpsons today.

Back in 1998, future watchers predicted device ‘convergence’ and ‘mobilisation’ – well we certainly got all that in the meantime, but even though this has lead to some significant changes in terms of consumption – double/triple screening etc., the fundamentals of the formula for compelling entertainment for kids has actually not changed that significantly in the meantime.

The next blog post will look at what’s changed in toys over the past 15 years from a consumer perspective…

P.S. if you found this article useful/informative, feel free to enter your details in the form on the right hand side of this page to receive our Free e-newsletters.

P.P.S. We run ad hoc research projects for a range of clients – from TV companies to networks, movie studios, toy companies, gaming companies and more. If you’d like us to test your content/brands, just drop us a line. Research projects typically cost from £4-20k depending on the complexity of what needs to be tested/the consumer segments. We also run an ongoing Qualitative omnibus research program offering a budget entry point – for more information on that please click here: http://www.kidsbrandinsight.com/kidsplaytest/

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KIDSPLAYTEST™ – OCTOBER 2014 Research Session

Posted in Uncategorized on 24 September 2014

KIDSPLAYTEST™ – OCTOBER 2014 Research Session

KIDSPLAYTEST™ offers a budget research service to companies in the kids entertainment space. We regularly test toys, games, apps, TV/film content and anything else in this area.

The main concept behind this proprietary methodology is to deliver commercially savvy consumer insight at an amazingly affordable price. By testing several concepts/content iterations during the same session we can deliver strong insight and consumer feedback for significantly less than a standard research project.

This method is not suitable for complicated products or for complex issues, as it’s more about getting a thumbs up or thumbs down from your target market, but we do also conduct more in depth research projects as instructed by clients using various qualitative methodologies.

The October session for KIDSPLAYTEST™ offers maximum 4 slots, with one having already been sold, so if you would like us to test your product/concept/content, please book asap to avoid disappointment.

For more details / to book, please click here:

http://www.eventbrite.co.uk/e/kidsplaytesttm-october-2014-session-tickets-13281281671 

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Toy & Game Inventors Workshop – Chairing A Retail & Consumer Panel

Posted in Uncategorized on 22 September 2014

Retail & Consumer Panel Image

Our CEO, Steve Reece, recently chaired a panel at the inaugral Toy & Game Inventors Workshop, run by leading Toy industry trade magazine, Toy News.

The panel looked at the toy & board game businesses from both a retail and consumer perspective. Steve and his fellow panelists were able to robustly answer even the wildest, most tangential questions from the audience!

Based on our extensive experience of testing toys, games and kids entertainment content with children, we were invited to take the hot seat for this panel at a new, but nevertheless prestigious event, with many representatives from the ‘cognoscenti’ of the UK toy trade in attendance.

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