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Steve Reece is the Managing Director of Kids Brand Insight, a Toy expert Consultancy. Having trained in market research (back in the days before research morphed into consumer insight), Steve started working on testing Toy & Game products with children and families in the late 1990s for a leading market research agency in the UK, before moving into the Toy & Game business full time as Hasbro's in house researcher in Europe.


Steve then went on to run various pan-European research studies, as well as running qualitative research tests in the UK. Following this Steve moved into Brand Management with Hasbro, managing iconic brands such as Monopoly, Trivial Pursuit and Play-Doh across more than 40 European sales territories.


Steve then lead a couple of highly successful start ups - one for a major Toy company, and one in the realm of Board Games, before setting up Kids Brand Insight back in 2011. Since then, he has worked as an international Toy expert Consultant with particular expertise on the UK Toy market and European Toy market.


Today, Kids Brand Insight consults with international Toy & Game companies of all shapes and sizes, applying expert knowledge across the world of Toys, but especially in the UK and Europe.


For more information on our Toy Expert and Board Games Expert services, just get in touch via the 'Contact' page.


UK European Toy Expert




If you want in depth analysis, insights and anecdotes from someone who has worked across the Toy & Game business for c. 25 years, and if you like listening to podcasts, then you might want to check out our PLAYING AT BUSINESS podcast, just click the following link to listen: https://playingatbusiness.libsyn.com/website


At the time of writing, we have 106 episodes of the podcast live. Below are a few links to the most popular episodes:


EP 97: UNCHANGING FUNDAMENTALS OF THE TOY & GAME BUSINESS

We are living through times of massive change and disruption. Technology is advancing at a frighteningly quick rate, and the very fabric of society has been changed by our adoption and development of new technologies. 

However, despite that there are 5 unchanging fundamentals of the Toy & Games business. In this podcast your host Steve Reece takes a look at what has not changed in his nearly 25 years in the Toy business, and what is unlikely to change looking forward another 25 years into the future.



EP 83: THE 5 KEY INGREDIENTS OF MASSIVE HIT TOYS & GAMES

Products tend to vary from category to category, but at the heart of any top selling you will normally find most or all of the 5 key ingredients we run through in Episode 83 of the Playing At Business podcast. We discuss successful products such as Spin Master's Paw Patrol ranges, Monopoly board game & the truly iconic Rubiks Cube.


This episode is for anyone who hopes to develop & launch a top-selling toy or game.



EP 57: 5 KEY SUCCESS ELEMENTS OF PRESENTING & SELLING TOY PRODUCTS

Effectively presenting products is one of the most critical skills for people in the commercial departments of the toy industry. In Episode 57 of the Playing At Business podcast we take a look at 5 key success elements of effectively presenting toy products. It isn't just a case of showing how the product works (although that's part of it). There is much more to presenting products well enough to sell them. Check out this week's episode to find out more!



HOW TO START A SUCCESSFUL NEW TOY BUSINESS

New toy businesses are the lifeblood of the industry. Today's Toy start ups can become tomorrow's corporate behemoths. But there are a lot of hurdles and barriers in the way of success for those starting up a new toy business. In this latest podcast episode, toy industry expert Steve Reece runs through a few key areas which need to be well managed in order for new toy companies to grow profitably and to achieve success over time. Steve has lead, worked on and advised dozens of successful Toy start ups, listen in to find out more.



And finally, if you just want the complete episode list for our PLAYING AT BUSINESS podcast, just click here:





BEING AN EXPERT WITNESS (TOYS & BOARD GAMES)

Legal cases are usually stressful and antagonistic. These are not conditions we would normally typically seek out! Most legal disputes are resolved, one way or another well in advance of going to court. Normally commercial concerns make both sides come to the negotiating table to find agreed resolution in advance of forking out $£€ hundreds of thousands to lawyers.


Yet I have had some very interesting experience of being involved in legal cases which actually did go to court. Clearly I'm not going to comment on the matters concerned in the cases themselves, but I can describe some of what it is like to be an toy expert witness or a board games expert witness in such a case.


The process of being an expert is mostly focused on two elements:

1. Researching and writing a statement

2. (Potentially) testifying on the stand.


The first part of the process is an almost academic process of briefing, desk research and document reading, leading towards the detailed expression of opinion on whatever the topic at hand is. The opinion tends to be detailed because it needs to be robust enough to stand up to rigorous scrutiny and cross examination from both sides of the dispute. This is far from easy - interpretation can swing from one side of a matter to the other dependent on various factors. Typically available evidence is flawed/has shortcomings in some way, so a toy expert witness or board game expert witness can only hope to reach the least flawed, least imperfect conclusion available versus the perfect representation. Typically writing such a statement can take 1-2 months in total, followed by some back and forth with the lawyers instructing the toy expert witness.


The second part of the process is arguably far more stressful, as being cross examined by highly competent, highly experienced (and highly paid!) expert lawyers is not easy, especially when they clearly understand the law better than the toy expert witness. In circumstances where the evidence available is limited or very imperfect, the challenge for the expert witness is greater, as the more subjective a matter or an opinion is, the more it relies on opinion and less on proven hard data, the more 'holes' in the argument there are likely to be for the expert crosss examiner to utilise. Moreover, other evidence presented in court may change the facts available to the court/those involved in the case, and render an opinion or extensive statement less compelling and ultimately less persuasive.


Having been an expert witness, I found the experience to be very intellectually challenging (mostly in a good way), but also very stressful - to insert oneself into ardent conflict is not likely to be a particularly comfortable place to go, however, the intellectual and professional development it offers can be rewarding nevertheless.


by Steve Reece, Managing Director of Kids Brand Insight www.KidsBrandInsight.com, a leading international Toy Expert Consultancy which helps people & companies get ahead in the toy industry, find the right toy & game factories and to consumer research test their products with kids and parents.

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